|
![](/i/fill.gif) |
Am 11.01.2014 16:14, schrieb Thomas de Groot:
> hmm... 1000x800 and using all camera parameters as given by the original
> scene file. I shall change the right to -x*image_width/image_height and
> see if that makes any difference.
>
well, 1000 / 800 makes 1.25 and I bet 100 PovCoins this is not what you
have. The squeezed chairs do give it away.
> Presently, I have difficulties with photons/caustics. THey do not show
> on the ceiling...
>
I cannot add anything that's not already in the docs: you need a photon
block within global_settings, make the main light source emit them, make
the water (and Suzanne) a target and shoot a few millions of them... and
do not forget to turn collect off for objects where it is not important
to speed up the render.
> Ultimately, I shall add a media to the scene to show some dust in the
> atmosphere, but not too much.
>
Thomas, you are a patient one ;)
But what *I* really would like to see is Suzanne made of tinted glass.
-Ive
Post a reply to this message
|
![](/i/fill.gif) |