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On 11-1-2014 14:20, LanuHum wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>
>>
>> - in the POV scene: replace the mesh{} objects by the mesh2{} ones;
>>
>
> Povray slows down the miscalculation if matrix is used
> I didn't find the solution to calculate normal*matrix for mesh2
> Maurice Raybaud it is possible will make
>
not essential presently, I used mesh2{} because Poseray does not export
to mesh{} (well, an older version does, but I prefer mesh2 anyway). The
result should be the same. One of the advantages of mesh2{} is that
/materials/ are given to the objects, so there are more possibilities
especially for translucent objects).
Thomas
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