Does not seem much but I got rid of the light leaking. Following was done:
- meshes (walls, archs, windows) inc files through Poseray export as obj
files (weld vertices and recalculate normals);
- in Silo: giving thickness to the walls with the Shell utility (this
probably exists also in Blender?);
- in Silo: closing of the arch object and extending it a little bit
above the ceiling;
- in Silo: lowering the sky-windows which were /floating/ just above the
building letting light leak in-between;
- saving the different objects as obj files and through Poseray export
to POV as mesh2 files (recalculate normals);
- in the POV scene: replace the mesh{} objects by the mesh2{} ones;
Everything seems now to be in place to tackle the photons and caustics.
Thomas
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