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> Still, to me the overall light levels of the shadowed parts seems
> somewhat too low (but this might be a question of my system's gamma -
> currently 2.0)... and there are still some bright artifact dots along
> the upper edges of the walls. What radiosity settings did you use?
>
I agree about the light levels but I don't know how to compensate that
other than by an additional light (I don't like) or by a stronger light
maybe (I shall try). However, I personally like this and my impression
is that this is a /natural/ situation. Comments welcome.
The bright dots are still a problem indeed. They are also present in
Christoph's image. I wonder if this is not light leaking along mesh
edges.... Comments welcome.
presently, radiosity settings are:
radiosity {
pretrace_start 0.08
pretrace_end 0.004
count 500, 1000
nearest_count 10, 5
error_bound 1
recursion_limit 4
low_error_factor 0.3
gray_threshold 0.0
minimum_reuse 0.015
maximum_reuse 0.1
brightness 1
adc_bailout 1/100000
normal on
media off
always_sample off
//max_sample 1.0
}
Thomas
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