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Am 09.01.2014 18:56, schrieb LanuHum:
> clipka <ano### [at] anonymous org> wrote:
>>
>> Certainly.
>>
>> #declare brown_shapes_tex =
>> texture {pigment {color srgbf <0.3959,0.1713,0.1713,1.0>}
>> finish{brown_shapes_finish}}
>
> But, this glass. It not glossy!
The glossyness depends on the finish, in this case brown_shapes_finish.
I'm not sure what you're trying to say. Are you saying that the glass is
too glossy, or that the glass isn't glossy enough?
Note that I didn't attempt to reproduce the Lux render; the render
results are so different between all the various renderers anyway that I
didn't bother.
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