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Am 20.12.2013 13:54, schrieb clipka:
> Am 18.12.2013 01:27, schrieb David Given:
>
>> The clouds are implemented as a textured sphere 35km above the surface.
>> The cirrus texture on the sphere is adequate, but I can fix that. The
>> thing I'm worried about is the dark edge on the horizon.
>
> Should you happen to be running Linux, you might want to try the newest
> code from GitHub:
>
> https://github.com/POV-Ray/povray
... and if you happen to be running Windows, one of these (unofficial!)
binary builds might get you going:
https://github.com/c-lipka/povray/releases/tag/v3.7.0.20131220
The files are drop-in replacements for pvengine32.exe,
pvengine32-sse2.exe and pvengine64.exe, respectively.
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