POV-Ray : Newsgroups : povray.off-topic : Oculus Rift rules : Re: Oculus Rift rules Server Time
28 Jul 2024 20:29:19 EDT (-0400)
  Re: Oculus Rift rules  
From: clipka
Date: 18 Dec 2013 16:41:50
Message: <52b2169e$1@news.povray.org>
Am 18.12.2013 18:10, schrieb Warp:
> clipka <ano### [at] anonymousorg> wrote:
>> If the Oculus Rift manages to provide a sharp image regardless of what
>> distance the eye tries to focus at, then that's a big win (and a
>> literally incredible feat).
>
> It's not like it somehow senses where you are focusing, but the lenses
> allow you to focus to the distance (even though the display is just a
> few centimeters from your eyes.)
>
> I don't know exactly how or why, but the depth effect was way better
> than with 3D movies. Objects close to the viewer really looked like
> being close to the viewer (something I have trouble getting in 3D
> movies, as I have mentioned.)

In 3D theaters you need to focus to the distance; it may be that the 
Oculus gives you a clear focus somewhere in between (or you might be 
adjusting it that way), as a trade-off between close & distant objects.


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