Am 18.12.2013 19:37, schrieb David Given:
> I can crank up the number of samples but I still end up with weird
> artifacts (and very slow renders). This is all being implemented as a
> single object with two medias: oddly, the number of samples for the
> first media is being used for both. The samples setting for the second
> media is ignored completely...
If the first media is the one with the higher settings, that's intentional.
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