POV-Ray : Newsgroups : povray.off-topic : Oculus Rift rules : Re: Oculus Rift rules Server Time
28 Jul 2024 14:26:57 EDT (-0400)
  Re: Oculus Rift rules  
From: Warp
Date: 18 Dec 2013 12:07:21
Message: <52b1d649@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> Warp <war### [at] tagpovrayorg> wrote:
> > I got to try the development version of Oculus Rift.
> >
> > One slight problem I have ever had with "fake" 3D

> it's no more fake 3D than your own stereoscopic vision

It's quite lacking compared to actual 3D geometry because the eye can
discern distance also by how it has to focus on the object. None of
these technologies can (yet) distinguish where you are focusing with
your eyes, and modify the image accordingly.

I don't know why I have trouble seeing objects close to the viewer
in 3D movies (it's not *impossible*, but I have to make some effort
to make it happen) but it might be at least partially related to this.

Btw, given that 3D movies are being (AFAIK) published in BluRay format,
it seems that Oculus Rift would be the perfect way of watching them.
Significantly more immersive than just a 3D TV (because the field of
vision with OR is pretty large.)

-- 
                                                          - Warp


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