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On 29-11-2013 16:31, clipka wrote:
> BTW, I actually happened to be busy implementing a feature specifically
> designed for this particular effect (with an elaborate syntax providing
> for multiple "ghost groups" that would again be transparent with respect
> to each other) and struggling with some implementation details, when it
> hit me that if I instead just implemented a straightforward multiple
> exposure simulation I could achieve exactly the same effect (albeit with
> a less luxurious syntax) with much less implementation effort, /and/ get
> a catch-all fallback solution for motion blur for free.
>
[salive trickling from tusks...] :-)
Thomas
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