POV-Ray : Newsgroups : povray.binaries.images : Fun stuff heading your way FAST : Re: Fun stuff heading your way FAST Server Time
30 Jul 2024 04:21:46 EDT (-0400)
  Re: Fun stuff heading your way FAST  
From: Thomas de Groot
Date: 29 Nov 2013 10:20:23
Message: <5298b0b7$1@news.povray.org>
On 29-11-2013 14:00, James Holsenback wrote:
> On 11/29/2013 04:05 AM, Thomas de Groot wrote:
>> Only ten instances of the ovus used here so the result is crude but it
>> shows me the way to go :-)
>
> was thinking of trying out "blink" on a candle flame but haven't gotten
> to it yet ... mind posting a little code snip-it of the what you did on
> the ovus object

Here it is:
#local Ovus =
ovus {
   1.00, 0.65
   translate 0.5*y
   scale 0.5
   MetalMat (<0.65, 0.15, 0.25>)
}

union {
   object {Ovus rotate <0, 0, -10> blink 0, 0.1}
   object {Ovus rotate <0, 0, -8> blink 0, 0.2}
   object {Ovus rotate <0, 0, -6> blink 0, 0.4}
   object {Ovus rotate <0, 0, -4> blink 0, 0.6}
   object {Ovus rotate <0, 0, -2> blink 0, 0.8}
   object {Ovus rotate <0, 0,  0> blink 0, 1.0}
   object {Ovus rotate <0, 0,  2> blink 0, 0.8}
   object {Ovus rotate <0, 0,  4> blink 0, 0.6}
   object {Ovus rotate <0, 0,  6> blink 0, 0.4}
   object {Ovus rotate <0, 0,  8> blink 0, 0.2}
   object {Ovus rotate <0, 0,  10> blink 0, 0.1}
   translate <-1.00, 0.0, -1>
}

Only thing I changed with respect to the image: this code makes the ovus 
wobble on its base; in the image the ovus is translated left and right.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.