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On 29-11-2013 14:00, James Holsenback wrote:
> On 11/29/2013 04:05 AM, Thomas de Groot wrote:
>> Only ten instances of the ovus used here so the result is crude but it
>> shows me the way to go :-)
>
> was thinking of trying out "blink" on a candle flame but haven't gotten
> to it yet ... mind posting a little code snip-it of the what you did on
> the ovus object
Here it is:
#local Ovus =
ovus {
1.00, 0.65
translate 0.5*y
scale 0.5
MetalMat (<0.65, 0.15, 0.25>)
}
union {
object {Ovus rotate <0, 0, -10> blink 0, 0.1}
object {Ovus rotate <0, 0, -8> blink 0, 0.2}
object {Ovus rotate <0, 0, -6> blink 0, 0.4}
object {Ovus rotate <0, 0, -4> blink 0, 0.6}
object {Ovus rotate <0, 0, -2> blink 0, 0.8}
object {Ovus rotate <0, 0, 0> blink 0, 1.0}
object {Ovus rotate <0, 0, 2> blink 0, 0.8}
object {Ovus rotate <0, 0, 4> blink 0, 0.6}
object {Ovus rotate <0, 0, 6> blink 0, 0.4}
object {Ovus rotate <0, 0, 8> blink 0, 0.2}
object {Ovus rotate <0, 0, 10> blink 0, 0.1}
translate <-1.00, 0.0, -1>
}
Only thing I changed with respect to the image: this code makes the ovus
wobble on its base; in the image the ovus is translated left and right.
Thomas
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