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On 27/11/13 10:54, John Greenwood wrote:
> I have just started using POV-ray but I seem to have struck a problem in my
> first proper model. In the file below there is an oval mirror at 45 deg which
> ought to be reflecting a circular patch of light onto the plane in which there
> should a shadow of the sphere.
>
> This is not present although you can see reflected light source re-reflected in
> the mirrored sphere.
>
> #include "colors.inc"
> #include "textures.inc"
> camera {
> location <-4, 3, -9>
> look_at <0, 2, 0>
> angle 48
> }
> plane {
> y, -1
> texture {
> pigment {
> checker
> color rgb<0.5, 0, 0>
> color rgb<0, 0.5, 0.5>
> }
> finish {
> diffuse 0.4
> ambient 0.2
> phong 1
> phong_size 100
> reflection 0.25
> }
> }
> }
> cylinder { <0,0,0> ,<0,-.1,0>, 2
> finish {reflection {1.0} ambient 0 diffuse 0 }
> scale <1.42,1,1>
> rotate <0,0,-45>
> translate<0,3,0>}
>
> sphere {
> <0,0,0>,1
> finish {reflection {1.0} ambient 0 diffuse 0 }
> translate <0, 0, 0>
> }
> light_source {
> <-10, 1, 0>
> color White
> }
>
> Otherwise I anticipte doing some fantastic things with POV-Ray.
>
>
>
>
Just one word, photons.
You need to turn them on, they're off by default.
See
http://wiki.povray.org/content/Documentation:Tutorial_Section_3.7#Media_and_photons
for a tutorial. It will also help you deal with media.
BTW Welcome to the Povray community
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
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