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Am 21.11.2013 08:53, schrieb Ive:
> This brand new image shows them exactly as wanted them (based on some
> reference images) but back then I did simply give up because both
> methods for blurred reflections (large scaled and micro-normals) did
> literally last *forever* to render (I know, this is not true, but this
> is how I call it when I look at the rendered pixel count and do so again
> 12 hours later and the number still reads exactly the same).
...
> I did use, for this image, quite insane and unnecessary high quality
> settings for radiosity and area lights just to check the boundaries and
> to get a feeling for the quality/time trade-off. Ah, yes, render time
> was 3h and 39 minutes.
High Five!
Looks like I'm doing the right thing then.
> So both, blurred reflections and AM3 are IMO a really huge and important
> step forward and the adaptive multi-level supersampling does look really
> promising given that I actually did fear much longer render times.
Thanks, I really love to hear that.
> And sorry Christoph, no testing from my side on the glare desaturation
> as I always render to OpenEXR and prefer my own tool-set for tonemapping
> to LDR.
No problem, the glare desaturation is not the primary focus of UberPOV
anyway. Just one of those small features that suddenly come to mind, are
implemented in a day or so, and need /some/ incarnation of POV-Ray to
live in. Same as the file_time or plaintext reading features.
The stochastic stuff is really /the/ thing I'm hoping to get exhaustive
test feedback on.
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