POV-Ray : Newsgroups : povray.binaries.images : UberPOV : Re: UberPOV Server Time
29 Jul 2024 20:18:31 EDT (-0400)
  Re: UberPOV  
From: clipka
Date: 21 Nov 2013 03:54:55
Message: <528dca5f@news.povray.org>
Am 21.11.2013 08:53, schrieb Ive:

> This brand new image shows them exactly as wanted them (based on some
> reference images) but back then I did simply give up because both
> methods for blurred reflections (large scaled and micro-normals) did
> literally last *forever* to render (I know, this is not true, but this
> is how I call it when I look at the rendered pixel count and do so again
> 12 hours later and the number still reads exactly the same).
...
> I did use, for this image, quite insane and unnecessary high quality
> settings for radiosity and area lights just to check the boundaries and
> to get a feeling for the quality/time trade-off. Ah, yes, render time
> was 3h and 39 minutes.

High Five!

Looks like I'm doing the right thing then.


> So both, blurred reflections and AM3 are IMO a really huge and important
> step forward and the adaptive multi-level supersampling does look really
> promising given that I actually did fear much longer render times.

Thanks, I really love to hear that.


> And sorry Christoph, no testing from my side on the glare desaturation
> as I always render to OpenEXR and prefer my own tool-set for tonemapping
> to LDR.

No problem, the glare desaturation is not the primary focus of UberPOV 
anyway. Just one of those small features that suddenly come to mind, are 
implemented in a day or so, and need /some/ incarnation of POV-Ray to 
live in. Same as the file_time or plaintext reading features.

The stochastic stuff is really /the/ thing I'm hoping to get exhaustive 
test feedback on.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.