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Am 20.11.2013 13:47, schrieb Ive:
> Nothing serious, just throw some stuff together this morning - to make
> it render really slow: isosurfaces, area lights, focal blur, radiosity,
> photons and most important (this was the whole point) blurred
> reflections for all used materials.
Loooooove it!
I think the gold should use less diffuse though - it somehow kills the
metallic feel. (Rule of thumb: Never, ever, use diffuse on metals. At
least not as long as you have blurred reflections at your disposal.)
> What not (yet) seems to work is AA method 3 (see second image). Those
> block artifacts (that do resemble the render blocks) do not even go
> completely away with extreme settings.
Drat. I remember those artifacts - I thought I had eliminated them a
long, long time ago.
Thanks for reminding me what that change does that hadn't made it from
my dev environment into Perforce yet before I stalled development on
UberPOV for the last few months... >_<
Submitted them to Git right now. You mind trying again?
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