POV-Ray : Newsgroups : povray.binaries.images : TC Legends Round TillXao : Re: TC Legends Round TillXao Server Time
29 Jul 2024 20:13:24 EDT (-0400)
  Re: TC Legends Round TillXao  
From: Thomas de Groot
Date: 18 Nov 2013 03:33:00
Message: <5289d0bc$1@news.povray.org>
On 17-11-2013 17:49, MichaelJF wrote:
> Ah, yes. Eulenspiegel did this. As ever a very fascinating aspect of rendering
> is, that one learns about topics one would not have noticed otherwise. In this
> case I bought a copy of the middle high German version translated into modern
> German of the original Eulenspiegel from the early 16th century. A cheap paper
> back, so I could afford it. So far I did not bought the version of Charles de
> Coster, who put the story to Flanders. I only read a part of it online. From the
> first chapters I gained the impression that de Coster's version is very softend
> and supplemented of the original version, attributed to a certain Herman Bote,
> but even this is not sure. So Till is a legend. The original Till Eulenspiegel
> plays very rough practical jokes. There are 96 original stories (called
> histories there) and in more than 20 of them he uses his shit to annoy people -
> in one of them he eats his own wastes. The medieval people seems to have a more
> relaxed perception of this than we have nowadays...

De Coster used his Eulenspiegel as a means to express Flemish 
nationalistic aspirations. As such, only the first part of his book is 
based on traditional accounts of Till, gradually shifting to more 
serious resistance acts against the (Spanish) oppressors, as a metaphor 
for French cultural dominance in the Belgium of his time.

>
> But my picture will be an abstract one. I know that abstract and surrealistic
> images have a problem within a community focused at photorealism. But one can
> craft a lot of more images beyond the photorealism limit with POV. And I will do
> so again and again. Here is an update.

Yes, somehow they have, but I do not think it is restricted to this 
community. Abstraction and surrealism are not well understood in general 
imho, even if they have become common occurrences in the public domain 
like in advertisements.

Concerning your work, I am still wondering but that is not of your 
concern ;-) Maybe you should shift the texture (the rust) of the second 
buoy a bit to hide the similarity with the front one.

Thomas


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