On 10/18/2013 11:25 AM, Robert McGregor wrote:
> Stephen, your blob technique looks less voxelized (more random) than Sam's
> isosurface; very natural. Just curious, what was the render time as compared to
> the isosurface?
>
> -------------------------------------------------
> www.McGregorFineArt.com
>
>
>
Robert,
I think in Sam's iso example you are not seeing voxelization, but rather
his technique representing the original mesh too well. His proximity
pattern technique uses the object pattern at the base which tests
whether inside or outside the mesh. This inside/outside test happens
less mesh normals. If I pull the normals from the mesh and render it.
Then replace Sam's smoothed mesh image on the left in the comparison
image, we get something which looks pretty much like the isosurface
image on the right. See attached.
I hope to find time soon to play with these other two methods. I find
all three object->"strength" techniques interesting with different
benefits and weaknesses.
Bill P.
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