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> Actually the camera is stationary, it's just the clouds "billowing in
> the wind" that are moving, via a simple set of linear interpolations.
I also got the impression that the cloud itself was "static", because
you can see fixed patterns that are moving without "morphing".
Of course rendering the media differently for each frame is not an
option if the aim is to have a fast method. But maybe you could apply
some slowly changing, cyclic warp / turbulence / distortion to the
textures? Now that you're already in faker territory anyway ;)
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