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On 16-10-2013 12:20, posfan12 wrote:
> On 10/14/2013 3:56 AM, Thomas de Groot wrote:
>> 2) In your cloud texture, replace the finish either by:
>>
>> finish {ambient1 diffuse 1} // no radiosity
>>
>> or:
>>
>> finish {emission 1 diffuse 1} // radiosity
>
> Unfortunately, increasing the ambient value makes the clouds visible
> from space even in areas that are not supposed to be lit.
>
>
How about:
ambient 1 diffuse 0
That should work better in that case I guess.
Thomas
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