Some changes:
1) To the rain macro: replacing the *rand() of the rain angle by
+RRand() with a total variation of 2 degrees max.
2) To the rain macro: adding a file-saving utility for rain drop
parameters. The reading of such a file is much faster than complete
processing each time.
3) To the rain macro: replaced the csg raindrop cylinder by a mesh2
tapering cylinder.
4) 800k raindrops and slight down-scaling. The problem with down-scaling
is that the drops become invisible, so increasing the number of drops
does not change the final view much. A possible solution could be to
slightly increase the size of the drops with distance from the camera
but that might become weird. I shall investigate.
5) To the (ground) mist faking visibility loss has been added turbulence.
6) Specular and reflection added to the rock surfaces and road. /Not/ to
the grass btw.
Thomas
Post a reply to this message
Attachments:
Download 'gancaloon_south road_03.jpg' (146 KB)
Preview of image 'gancaloon_south road_03.jpg'
![gancaloon_south road_03.jpg](/povray.binaries.images/attachment/%3C524ea4c7%40news.povray.org%3E/gancaloon_south%20road_03.jpg?preview=1)
|