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On 20-9-2013 19:39, Samuel Benge wrote:
> Just recently I developed a new way to convert any (supported) object into a
> volumetric pattern, and it doesn't use df3 files. The idea is to render an
> animation of a proximity pattern (each frame = one slice), and then combine all
> the frames into a gradient z pigment_pattern in another scene file.
>
> Attached is an example of a mesh (modeled in Sculptris+Blender) converted in
> this manner, given a displacement pattern, and rendered as an isosurface. I've
> made the process as painless as possible, and will try to post the source later
> for anyone who is interested in looking at it.
And the Master did it again! The Curse of the Wicker Mummy ;-)
(Back to school, Thomas! Back to school!)
Thomas
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