POV-Ray : Newsgroups : povray.binaries.images : A ghost for Halloween : Re: A ghost for Halloween Server Time
30 Jul 2024 02:29:35 EDT (-0400)
  Re: A ghost for Halloween  
From: Thomas de Groot
Date: 21 Sep 2013 03:00:47
Message: <523d441f$1@news.povray.org>
On 20-9-2013 19:39, Samuel Benge wrote:
> Just recently I developed a new way to convert any (supported) object into a
> volumetric pattern, and it doesn't use df3 files. The idea is to render an
> animation of a proximity pattern (each frame = one slice), and then combine all
> the frames into a gradient z pigment_pattern in another scene file.
>
> Attached is an example of a mesh (modeled in Sculptris+Blender) converted in
> this manner, given a displacement pattern, and rendered as an isosurface. I've
> made the process as painless as possible, and will try to post the source later
> for anyone who is interested in looking at it.

And the Master did it again! The Curse of the Wicker Mummy ;-)

(Back to school, Thomas! Back to school!)

Thomas


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