POV-Ray : Newsgroups : povray.binaries.images : A ghost for Halloween : Re: A ghost for Halloween Server Time
29 Jul 2024 20:24:33 EDT (-0400)
  Re: A ghost for Halloween  
From: Doctor John
Date: 20 Sep 2013 13:44:01
Message: <523c8961$1@news.povray.org>
On 20/09/13 18:39, Samuel Benge wrote:
> Just recently I developed a new way to convert any (supported) object into a
> volumetric pattern, and it doesn't use df3 files. The idea is to render an
> animation of a proximity pattern (each frame = one slice), and then combine all
> the frames into a gradient z pigment_pattern in another scene file.
> 
> Attached is an example of a mesh (modeled in Sculptris+Blender) converted in
> this manner, given a displacement pattern, and rendered as an isosurface. I've
> made the process as painless as possible, and will try to post the source later
> for anyone who is interested in looking at it.
> 
> Sam
> 

Interesting. I look forward to seeing the source

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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