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On 23-8-2013 11:38, Stephen wrote:
> I would be very interested to see that, indeed.
> I've never managed to find a way to do it. Rune's lightning include uses
> megapov's glow feature.
I don't remember when I got this (2010 apparently) but in Rune's macro
you can replace the glow code by (at line 39):
//start code
//glow is obsolete in recent versions (3.6+). Replaced by the
following code (Reactor, April 2010 in povray.newusers):
//glow {location PointM type 0 color
ElectricColor(ValueM)*Brightness #if(Thickness>0) radius Thickness #end}
//start new code:
sphere {
<0,0,0>, 1
pigment { color rgbt 1 }
interior {
#local M_samples = 15;
#local M_variance = 1/500;
media {
//intervals 1 //default
samples M_samples
//confidence 1 - M_variance //obsolete
//variance m_variance //obsolete
emission color rgb 1
//method 3 //default
//aa_threshold 0.1 //default
//aa_level 4 //default
//jitter 0.5
density {
spherical
poly_wave 1.5
color_map{
[0.00 color rgb 0 ]
//[0.80 color rgb ElectricColor(ValueM)*Brightness*2 ]
//[0.90 color rgb <1,1,1>*Brightness*75 ]
//[1.00 color rgb <1,1,1>*Brightness*200 ]
//or this? (Alain)
[0.80 color rgb
ElectricColor(ValueM)*Brightness/Thickness ]
[0.90 color rgb <1,1,1>*Brightness/Thickness ]
[1.00 color rgb <1,1,1>*Brightness/Thickness ]
}
}
}
}
//end code
It works well. Also repalce the #version directive of course.
Thomas
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