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> Am 17.08.2013 02:13, schrieb Alain:
>
>> If your material is supposed to cause multiple scattering, then you need
>> to use version 3.7 and use the SSLT feature. Then, in the finish, you
>> set the translucency of your material. If the translucency is high
>> ehough compared to the thickness, you'll start to see through the object.
>> The translucency value can be related to the mean free travel of photons
>> through the material.
>> There is no upper limit. Very large values makes the material
>> transparent.
>
> It should be noted that SSLT is still far from fully integrated; for
> instance, when translucency is high enough for the material to become
> transparent, refraction isn't properly accounted for yet.
>
Good to know that limitation.
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