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Am 17.08.2013 02:13, schrieb Alain:
> If your material is supposed to cause multiple scattering, then you need
> to use version 3.7 and use the SSLT feature. Then, in the finish, you
> set the translucency of your material. If the translucency is high
> ehough compared to the thickness, you'll start to see through the object.
> The translucency value can be related to the mean free travel of photons
> through the material.
> There is no upper limit. Very large values makes the material transparent.
It should be noted that SSLT is still far from fully integrated; for
instance, when translucency is high enough for the material to become
transparent, refraction isn't properly accounted for yet.
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