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On 13/08/2013 8:04 PM, Peter wrote:
> Hi Stephen,
>
> After running through the simulations this way I discovered that with this
> set up the first frame is just rendered 20501 times under sequential filenames.
> For example it doesn't seem to load animate_00001.pov after finishing
> animate_00000.pov, it just outputs animate_00000.bmp (from the first render) and
> animate_00001.bmp (as the "second frame").. however both images are identical.
> If I render 00000 and 00001 using the individual pov files (not using the
> animation option in an ini file) the rendered BMPs are different (as they should
> be).
>
> Thoughts?
>
My first though is take more water with it. (Speaking personally, of
course :-) )
Make sure that you are using frame_number, not clock. (Less calculations
for you.)
Find out what is happening by using #debug.
Output your frame_number, the called include file and the object, in the
include file.
Maybe add a #debug "This is Include NNN \n" to the first few files to
make sure that they are being called by your master file.
From there we start fault finding.
--
Regards
Stephen
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