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> On 12/08/2013 7:47 PM, Stephen wrote:
>>
>> And remove the one from the line above.
>
> #local INT = difference {
> object { Tibia }
> plane {y, Level*Slice }
> plane {y, (Level+1)*Slice inverse}
> }
>
If you want all your slices to have the same thickness, you should add
the +1 after the multiplication.
plane {y, (Level*Slice)+1 inverse}
Otherwise, Slice=0 will be zero thickness, Slice=1 be 1 unit thick,
Slice=2 be 2 units thick...
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