POV-Ray : Newsgroups : povray.binaries.images : Mesh leg bones : Re: Mesh leg bones Server Time
30 Jul 2024 04:12:53 EDT (-0400)
  Re: Mesh leg bones  
From: Alain
Date: 12 Aug 2013 17:08:30
Message: <52094ece$1@news.povray.org>

> On 12/08/2013 7:47 PM, Stephen wrote:
>>
>> And remove the one from the line above.
>
> #local INT = difference {
> object {  Tibia }
> plane {y, Level*Slice  }
> plane {y, (Level+1)*Slice inverse}
> }
>

If you want all your slices to have the same thickness, you should add 
the +1 after the multiplication.

plane {y, (Level*Slice)+1 inverse}

Otherwise, Slice=0 will be zero thickness, Slice=1 be 1 unit thick, 
Slice=2 be 2 units thick...


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