POV-Ray : Newsgroups : povray.binaries.images : Mesh leg bones : Re: Mesh leg bones Server Time
30 Jul 2024 06:30:55 EDT (-0400)
  Re: Mesh leg bones  
From: Stephen
Date: 12 Aug 2013 14:47:21
Message: <52092db9@news.povray.org>
On 12/08/2013 6:30 PM, MichaelJF wrote:
> As you say it, that is true. I noticed, that Bald Eagle used the inverse
> statement, so I thought he was aware of this but didn't really thought about it,
> I must admit. It should help to put the "inverse" statement to the other plane.

And remove the one from the line above.

I replaced:
#include "Tibia.inc"

With,

#declare Tibia_Scan =

  cylinder { <0,0,0>,<0,20.00,0>, 03.30

            texture { pigment { color rgb<1,1,1> }
                    //normal  { bumps 0.5 scale <0.005,0.25,0.005>}
                      finish  { phong 0.5 reflection{ 0.00 metallic 0.00} }
                    } // end of texture

            scale <1,1,1> rotate<0,0,0> translate <0,0,-0>
          } // end of cylinder -------------------------------------
;

To get something I could see.



-- 
Regards
     Stephen


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