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On 12/08/2013 6:30 PM, MichaelJF wrote:
> As you say it, that is true. I noticed, that Bald Eagle used the inverse
> statement, so I thought he was aware of this but didn't really thought about it,
> I must admit. It should help to put the "inverse" statement to the other plane.
And remove the one from the line above.
I replaced:
#include "Tibia.inc"
With,
#declare Tibia_Scan =
cylinder { <0,0,0>,<0,20.00,0>, 03.30
texture { pigment { color rgb<1,1,1> }
//normal { bumps 0.5 scale <0.005,0.25,0.005>}
finish { phong 0.5 reflection{ 0.00 metallic 0.00} }
} // end of texture
scale <1,1,1> rotate<0,0,0> translate <0,0,-0>
} // end of cylinder -------------------------------------
;
To get something I could see.
--
Regards
Stephen
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