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>> Subsurface scattering would probably not be necessary for a human
>> character, but being a half-elf I might want her skin to have some
>> surrealistic translucency, so I'll give that a try.
>
> Are you kidding?
> To me, skin is the only thing that really *needs* subsurface scattering,
I remember reading a good article in GPU gems:
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch14.html
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