|
|
Le 07/08/2013 03:31, Bald Eagle a écrit :
> Finally got it to work after trying / using about 5 different programs and
> converting stl to obj to pov.
>
> Coordinate system is wonky due to the right -x
>
> Now I need to learn something about torsional force, modeling fractures, and
> find a way to quicken the parsing time for the render, since I plan on doing
> some animation.
The knee, you had to choose the knee ! One of the most complex joint of
the body (at least for human). Why, oh why !
On the light note, it seems that's not a human leg.
Sinews and ligaments should give you the base for muscular location.
--
Just because nobody complains does not mean all parachutes are perfect.
Post a reply to this message
|
|