POV-Ray : Newsgroups : povray.binaries.images : Mesh leg bones : Re: Mesh leg bones Server Time
29 Jul 2024 22:28:38 EDT (-0400)
  Re: Mesh leg bones  
From: Le Forgeron
Date: 7 Aug 2013 01:33:32
Message: <5201dc2c$1@news.povray.org>
Le 07/08/2013 03:31, Bald Eagle a écrit :
> Finally got it to work after trying / using about 5 different programs and
> converting stl to obj to pov.
> 
> Coordinate system is wonky due to the right -x
> 
> Now I need to learn something about torsional force, modeling fractures, and
> find a way to quicken the parsing time for the render, since I plan on doing
> some animation.

The knee, you had to choose the knee ! One of the most complex joint of
the body (at least for human). Why, oh why !

On the light note, it seems that's not a human leg.

Sinews and ligaments should give you the base for muscular location.


-- 
Just because nobody complains does not mean all parachutes are perfect.


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