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On 8/6/2013 3:19 AM, scott wrote:
>> Or, in the specific case that led me to hunt for a solution, they can't
>> be a) on the wrong side of a counter, b) farther than 3 meters from the
>> safe, c) outside the building (i.e., behind the thing), or d) standing
>> on the other side of the wall, near the safe (SL lets you pan you camera
>> through things, with some of its controls, so you can't stop them
>> clicking the thing, through a wall. This means a very narrow range of
>> "usable" space, and distance. And the "alley" I need to test, is not
>> much wider than the safe itself.
>
> Sounds to me like you just have to bite the bullet and define a custom
> bounding box (or group of bounding boxes if the shape you want isn't a
> box) for each object.
>
> FWIW most 3D games work like this, each object has the geometry, and
> then also some form of bounding object (far less complex than the
> geometry) for the purposes of collision detection. It looks like you
> want something similar, a bounding object that defines the space within
> which you can interact with the object.
>
>
Yeah, that was.. kind of what I thought I was doing, just.. really
badly. lol
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