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>> Thus, only testing "one" box, and only on that single plane.
>>
>> Then again, I screwed up the last idea so badly... lol
>
> And, speaking of which.. again, I forget that the "distance" won't work
> for objects wider, or taller, than the distance... Sigh...
Make your bounding box the value of "distance" bigger than the bounding
box of the object's geometry. That way you are checking for people
within "distance" from the *edge* of the object, not from the centre.
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