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On 31-7-2013 19:42, Tom A. wrote:
> Beautiful. I am such a hack in comparison....
>
> May I ask some technical questions?
Of course.
>
> The mountains in the distance (love the layers) -- How did you do that? It
> doesn't look like a simple heightfield; maybe a hightfield on another? (or a
> heightfield turned sideways towards the viewer?)
The mountains consist of one single height_field made in GeoControl. It
is mirrored and copied a number of times to fill the panorama. The
layers are produced by a texture using a slope/altitude pattern.
>
> The trees (or vegitation) on the mountain foothills -- they look more 3d than
> textured on it. Did you loop a trace() and place green objects there? What
> sort of objects?
The trees are one single POV-Tree object exported as mesh{}. There are
200,000 of them from the far background to the middle foreground. They
are traced on the combined heigh_fields and randomly rotated, scaled,
and textured to different green hues. Obviously, I first saved a file
with trace positions. You only have to do that once as it takes some
time to calculate; then you only need to include the file and read the
locations which is very fast.
>
> Similar question about the far trees across the misty valley -- how detailed did
> you make them to have them come out looking like that? (Obviously, you don't
> need to model them to the leaf level at this distance).
Same tree, one single bunch of trees over the whole image ;-) As they
are instanced from one single mesh there is very little memory needed.
>
> And the close grass -- I've tried to make it with a bunch of triangles. They
> were all the same color, though. How do you get all the colors? You don't
> model them individually, do you?
Individual grass patches are originally Poser props. There are eight of
them, textured and uv-mapped and exported as mesh2. Using the same
technique as for the trees, they are randomly chosen, rotated, scaled on
the foreground heigh_field. The latter has a basic slope pattern texture
to put some green under and between the grass patches.
Thomas
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