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"clipka" wrote in message news:51f25051$1@news.povray.org...
> - CSG scene: Any scene that defines all its complex shapes as unions,
> merges, intersections and/or differences of less complex solid shapes
> (which in turn might also be defined this way); after all, that is exactly
> what "CSG" means: "Constructive Solid Geometry". (In the strict sense this
> would even allow for meshes, provided they have an inside_vector, but I'd
> be ok with still disallowing them.)
> - Hand-coded scene: Any scene that was created using nothing more than a
> text editor and POV-Ray itself.
> The two terms are perfectly orthogonal: The shapes in a CSG scene can be
> both hand-coded and/or created with a CSG modeling tool, and a hand-coded
> scene can have both CSG shapes and/or non-CSG shapes.
Not perfectly, we can quibble on the definition of "strict sense" you
mentioned above. Even a triangle, can be replaced by a compound (ok,
difference) of planes.
If linear prisms are allowed, will curved prisms be allowed as well? I don’t
completely disagree with allowing linear prisms as a shortcut, but there's
something nice about being able to say a shape is made from planes, spheres,
boxes, cones, cylinders, and tori (rings). These shapes (ok, maybe not
planes) are known to children. Most people think of a prism as something to
make rainbows out of sunlight.
-Shay
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