|
![](/i/fill.gif) |
>> FWIW I think an equation for such an object might be:
>>
>> x^(1/w) + y^(1/w) + z^(1/w) < 1 and 0 < w <= 0.5
>>
> Ingenius! =)
Thinking about it, there should probably be a modulus function around
x,y,z (to get the absolute value), otherwise x=-5,y=5,z=0,w=0.2 is part
of the solid (which it shouldn't be).
> I will give that a try. I want to make an image that will depict how a 4
> dimensional object can look totally different depending on where it is
> sliced.
Slicing it along one of the coordinate axes will be easy, the hard (and
more interesting) bit will be taking angled slices :-)
Post a reply to this message
|
![](/i/fill.gif) |