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> No, this is probably not the problem, as the rotate <0, 90, 0> is still
> stated within the pigment brackets, not on the function level! And just
> the pigment as geographically constrained surface texture worked as
> intended... so why I should not be able to create an isosurface from
> such a pigment after having turned it into a function?
No, it seems not to be indeed. I played a bit with the problem, trying
out different settings, but I got no result either. Sorry, this is
beyond me apparently...
Thomas
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