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>> No, no non-Euclidian math is needed here. One can solve the puzzle only with
>> Euclid and Pythagoras but one has to think in polar coordinates instead of
>> Euclidian ones and heavily use rotate.
>
> Isn't that non-Euclidian?
Seems like a confusion between the terms "cartesian" and "Euclidean".
Cartesian is just a coordinate system (xyz), along with polar,
spherical, intrinsic etc, all can be (and usually are) used with
Euclidean geometry.
In non-Euclidean geometry essentially it it not guaranteed that two
straight parallel lines in a plane never cross (which it is in Euclidean
no matter what coordinate system you use to describe the lines). POV-ray
is in no way set up to handle non-Euclidean geometry!
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