|
|
> "Mr" <nomail@nomail> wrote:
>> Wow! indeed, would you by any chance agree to share the code for this material?
>
> The texture is really simple, it only looks any good due to the SSLT settings
> which are fairly standard but take a long time to render (several hours with
> radiosity and SSLT enabled).. Also the lighting for this render was a mix of a
> HDR probe and lightsource (to get the small specular highlights).
> <Snip >
As you need to use version 3.7 or above, you no longer need to use some
old tricks.
You can remove this:
ambient_light 0
as the ambient component of finishes are now totaly turned off in any
radiosity scene.
To me, this:
nearest_count 10+(radQuality) 10+(radQuality/2)
looks mostly overkill.
You probably can use this instead and get faster renders:
nearest_count 10+(radQuality) 5
Snow is more translucent in the red than in the blue.
Post a reply to this message
|
|