POV-Ray : Newsgroups : povray.binaries.images : MSOCP : Re: MSOCP Server Time
29 Jul 2024 22:32:14 EDT (-0400)
  Re: MSOCP  
From: Alain
Date: 17 Jul 2013 14:12:01
Message: <51e6de71$1@news.povray.org>

> "Mr" <nomail@nomail> wrote:
>> Wow! indeed, would you by any chance agree to share the code for this material?
>
> The texture is really simple, it only looks any good due to the SSLT settings
> which are fairly standard but take a long time to render (several hours with
> radiosity and SSLT enabled).. Also the lighting for this render was a mix of a
> HDR probe and lightsource (to get the small specular highlights).
> <Snip >

As you need to use version 3.7 or above, you no longer need to use some 
old tricks.

You can remove this:
ambient_light 0

as the ambient component of finishes are now totaly turned off in any 
radiosity scene.

To me, this:
nearest_count 10+(radQuality) 10+(radQuality/2)
looks mostly overkill.
You probably can use this instead and get faster renders:
nearest_count 10+(radQuality) 5

Snow is more translucent in the red than in the blue.


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