POV-Ray : Newsgroups : povray.binaries.images : Attempting fuzzy isosurfaces. : Re: Attempting fuzzy isosurfaces. Server Time
29 Jul 2024 22:21:46 EDT (-0400)
  Re: Attempting fuzzy isosurfaces.  
From: William F Pokorny
Date: 10 Jul 2013 20:57:24
Message: <51de02f4@news.povray.org>
On 07/08/2013 04:26 AM, s.day wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
>> I've been trying for fuzzy isosurfaces on and off.
>
> I would say less attemting and more succeeding, they look very fuzzy to me. I
> guess this would only work with short hairs though?
>
> Sean
>
Thanks & yes, I think OK for short hair like we might find in some 
carpet, children's stuffed animals, nerf balls and such. With the right 
coloring/layering might make a decent grass from a distance. There is a 
little room for making things more or less fuzzy by changing the shapes 
noise frequency and magnitude, but not a lot.

I think asymmetric noise might get us a rough tree bark like surface too 
but I've not played with this thought much beyond a render or two which 
looked promising.

The really "fuzzy" iso performance is not that great because the max 
gradient has to be high to see the fuzz through AA.

Aside: As the max gradient drops below that required for the selected 
noise frequency, the two sided skin becomes quickly semi-transparent in 
a way where shape portions running longer with the camera rays are more 
visible. An effect which might sometimes be useful itself. If in the 
example code in this thread, the max gradient is lowered to 2, we get 
the attached image which due the low max gradient renders quickly.

Bill P.


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