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Consider the following scene code:
//start code
#version 3.7;
#include "colors.inc"
global_settings {assumed_gamma 1.0}
camera {
location <0, 5, -40>
sky y
up y
direction z*1.7
right x*image_width/image_height
angle 70
look_at <0, 5, 100>
}
#include "sunpos.inc"
#declare MySun = SunPos(2012, 3, 5, 13, 10, 0, 31.7625, 25.0888);
#declare EXP = 8e-5;
// SkySim
#include "SkySim.inc"
SkySim( SolarPosition,
y,
5,
EXP
)
#declare SunColor = rgb 1;
light_source {
MySun
color SunColor*(17334 * EXP)
//parallel
//point_at <0, 5, 100>
}
plane {y, -5 pigment {rgb 1}}
cylinder {<0,-5,10>, <0,6,10>, 1 pigment {rgb <1,0,0>}}
//end code
It renders well (see image: SkySim_SolarPosition) also with parallel and
point_at in the light_source uncommented.
Now, switch SolarPosition in the SkySim macro call, by MySun. I get
image SkySim_MySun.
Now, uncomment parrale and point_at in the light_source. I get image
SkySim_MySun parallel.
So, what is wrong here? All goes well in the original test scene.
Thomas
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Attachments:
Download 'skysim_solarposition.png' (15 KB)
Download 'skysim_mysun.png' (24 KB)
Download 'skysim_mysun parallel.png' (15 KB)
Preview of image 'skysim_solarposition.png'
Preview of image 'skysim_mysun.png'
Preview of image 'skysim_mysun parallel.png'
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