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Hi(gh)!
Apart from mesh2s at close view generally looking angular and thus
non-realistic, I probably also won't get rid of the notorious gaps
between the triangles if I stick to mesh2s.
So I started to look up Christoph Hormann's earth_simple_free.pov
(http://www.imagico.de/pov/earth_scene.php), well aware that this script
is intended for global renderings at a small scale rather than
high-scale close ups like my Tristan da Cunha scenes.
In earth_simple_free.pov, Christoph turns an image_map mapped around a
sphere into a pigment function, which then is modified further:
#local fn_DEM=
function {
pigment {
image_map {
ImageFile_Auto(IMG_Topo)
map_type 0
interpolate 3
once
}
}
}
#local fn_DEM_Height=function { (fn_DEM(x, y, 0).red - 0.5)*2 * 32.767 }
#local fn_Shape=function { f_sphere(x, y, z, Earth_Radius) }
#local fn_Pattern=
function {
fn_DEM_Height(1-(f_th(x,z,y)+pi)/(2*pi), f_ph(x,-z,y)/pi, 0)
}
#local fn_Iso=
function {
fn_Shape(x,y,z)-
fn_Pattern(x,y,z)*Height_Exaggerate
}
isosurface{
function { fn_Iso(x,y,z) }
max_gradient 1.2
accuracy 0.001
contained_by{ sphere{ <0,0,0>
Earth_Radius+Max_Mountain*Height_Exaggerate } }
texture {
pigment {
Pig_Relief
}
finish {
ambient Terrain_Ambient
diffuse 0.5*Terrain_Brightness
}
}
hollow on
}
// end of code
But as ASTER DEMs are 3601 by 3601 data points per square degree and
probably noone of us is able to handle one single giant DEM of the
entire Earth at this resolution, I now would like to know whether it is
possible to constrain the DEM (with my script: heightfield) pigment
function to a certain range of geographical coordinate (with the Tristan
See you in Khyberspace!
Yadgar
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