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I am experimenting with isosurfaces to make rock landscapes, using as a
basis my arcane Geomorph macro of several years ago.
I am fairly satisfied with the rocks, but I have difficulties with the
texture. I use a slope/altitude texture where I would like the grass to
show on the /upper/ sides of rock ridges and not on the /underside/ as
it does now. I tried different settings but to no avail. This is the
code I use for the shown image:
texture {
slope {
<0.0, 0.3, 0.0> , 0.0 , 0.5
altitude <0, 1-0.3, 0.0> , LowerBound , UpperBound
}
texture_map {
[0.60 Grass]
[0.65 Soil]
[0.80 Rocks]
}
}
Any idea how I could achieve what I want? The difficulty imo resides
with the use of isosurfaces which have overhangs. A height_field would
be easier in this case.
Thomas
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Download 'elements of geology5_03c.png' (432 KB)
Preview of image 'elements of geology5_03c.png'
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