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> I think they should, as this is the code for the mesh2:
>
> #declare Earth_Slice=
> mesh2
> {
> vertex_vectors
> {
> xdim*ydim
> #declare row=0;
> #while (row<ydim)
> #declare col=0;
> #while (col<xdim)
> #declare clrvect=eval_pigment(map, <1/(xdim*2)+col/xdim,
> 1-(1/(ydim*2)+row/ydim), 1>);
I cannot read that ;-)
Thinking a bit more about this, meshes with loose triangles at least
have their vertices at the /same/ locations; here there seems to be a
gap. Either, this is already present in the original DEMs, or the math
above for the conversion has some errors... Difficult to say.
Poseray is free indeed and it is worth a try. If it does not solve the
issue, then other solutions have to be found. In Poseray, the tolerance
for welding vertices can be adapted. Start with the default; if
necessary increase the value gradually.
Thomas
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