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> Hi(gh)!
>
> On 30.06.2013 21:28, Stephen wrote:
>
>> Just a short in the dark, Jorg.
>> Blender has the functionality to fill a hole in a mesh with faces.
>>
>> http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Meshes/Fill_Faces
>>
>>
>>
>> It might help and it is free. ;-)
>
> Yes, I heard of Blender (and sometimes even used it) - but this is
> probably not the solution, as "technically", the mesh is complete, i. e.
> no triangles are missing. It must be an accuracy or epsilon problem...
>
> See you in Khyberspace!
>
> Yadgar
>
As I said. It was a shot in the dark.
--
Regards
Stephen
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