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Hi(gh)!
On 30.06.2013 21:28, Stephen wrote:
> Just a short in the dark, Jorg.
> Blender has the functionality to fill a hole in a mesh with faces.
>
> http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Meshes/Fill_Faces
>
>
> It might help and it is free. ;-)
Yes, I heard of Blender (and sometimes even used it) - but this is
probably not the solution, as "technically", the mesh is complete, i. e.
no triangles are missing. It must be an accuracy or epsilon problem...
See you in Khyberspace!
Yadgar
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