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On 29.06.2013 00:09, Christian Froeschlin wrote:
> start small ... you seem to assume that the curved mesh itself
> is correct which is a very big assumption for a first test with
> such a complicated definition. Make a test scene where you render
> some spheres at calculated vertex positions for a small subset of
> coordinates to get an overview of your geometry.
>
> And then start with a reasonable test sphere of maybe radius 100
> for sea level and add elevations between 0.0 and 1.0 for testing.
Does not work either... only the same black void!
>
> Also, rendering a planet as high resolution spherical mesh
> is admittedly cool but probably overkill. The Earth is pretty
> smooth - on scales where the curvature matters you don't really
> need true elevated geometry. A sphere with normals might do
> the trick just as well.
That's true, but I want to do animated flights at 5 to 10 kms over
ground, with only those data tiles to be included which actually would
be in the FOV of the camera... and landscapes would not be realistic if
one could see let's say Mt. Everest from central Europe...
See you in Khyberspace!
Yadgar
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