POV-Ray : Newsgroups : povray.newusers : Parse warning on refraction : Re: Parse warning on refraction Server Time
18 Jun 2024 08:12:43 EDT (-0400)
  Re: Parse warning on refraction  
From: Thomas de Groot
Date: 19 Jun 2013 03:09:11
Message: <51c15917@news.povray.org>
On 18-6-2013 23:41, Stephen wrote:
> On 18/06/2013 8:54 PM, gharryh wrote:
>> Stephen <mca### [at] aolcom> wrote:
>>>
>>> Have you defined red_led as a texture, previously in your code?
>>>
>>>
>>>
>> No it even goes wrong on a simple object in a clean scene
>>
>>
>>
> Oh dear! That is a shame.
> Because I just rendered your code in a scene and it was fine.
>

Which makes me guess - like Jim - that the problem resides within the 
TextLabel.inc file itself. Gharryh, I suppose you include this file into 
your main scene? In any case, examine the code around line 23 in the 
include file. Big chance that the missing } is found there. If not, 
experiment by adding  } successively at the end of each material block 
and render, starting with the end of the file and gradually shift it 
higher if the render works well. As soon as the render fails, you have 
found the area to examine closely. I often do it that way when in 
serious doubt.

Succes!

Thomas


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