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On 17-6-2013 16:45, scott wrote:
> If you want to post your two scene files (the one that renders correctly
> and the one that has the bright blobs) then I'll take a look and see if
> I can figure out what's going on.
It is very simple: the only thing to do is to comment out the /1000 at
the end of the SunPos() declaration in your scene file. You may want to
add the radiosity code (below).
As radiosity I use:
radiosity {
pretrace_start 0.08
pretrace_end 0.004
count 50, 1000
nearest_count 10, 5
error_bound 1
recursion_limit 2
low_error_factor .3
gray_threshold 0.0
minimum_reuse 0.015
maximum_reuse 0.1
brightness 1
adc_bailout 0.01/2
normal off
media off
always_sample off
//max_sample 1.0
}
Note that without the divisor, the sun sphere (when switched on) becomes
invisible somehow.
Thomas
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