POV-Ray : Newsgroups : povray.binaries.images : Sky simulation : Re: Sky simulation Server Time
30 Jul 2024 08:27:01 EDT (-0400)
  Re: Sky simulation  
From: scott
Date: 17 Jun 2013 10:45:07
Message: <51bf20f3@news.povray.org>
>> That shouldn't make a difference, because the sun radius is determined
>> from the distance. The reason I did that is because SunPos.inc returns a
>> massive distance for the sun vector which causes problems in some
>> scenes, in reality it only needs to be a few orders of magnitude further
>> away than everything else in your scene.
>
> And yet, *that* is exactly the trouble maker. Without, the scene renders
> perfectly, like the example (with radiosity added again) shows. Also in
> any other of my scenes the results are correct. Exp at 4e-5 again here.

If you want to post your two scene files (the one that renders correctly 
and the one that has the bright blobs) then I'll take a look and see if 
I can figure out what's going on.


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