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LanuHum wrote:
> How to use ways and the files called in the native language?
> It is always convenient to call textures, materials and objects in language
> which very badly you understand.
As with most programming languages, I think this is not possible.
Syntactic identifiers are usually restricted to underscore, digits,
and the letters A-Z or a-z.
For use in text strings (e.g. to render kyrillic text {} object)
you can set the "charset" option to "utf8". You might even use this
to store objects in a "dictionary" based on an array of objects and
an array of (kyrillic) names, but that is not too convenient either.
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