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Hi Sam,
Thanks for the comments. I think the Lego models are *too* shiny. I started
investigating sub-surface scattering, but didn't really get very far. I
tried adding a finish that uses a subsurface setting, but it didn't seem to
make any difference. I've probably got the settings wrong. Does SSS work
when using HDR lighting?
I've uploaded the original version of a render of Qui-Gon Jinn to my
website - I'm using POV-Ray v3.7 RC7
http://www.pearse.co.uk/lego/models/qui-gonjinn/
Perhaps you could take a look at how SSS could be applied?
Thanks in advance
Reuben
"Samuel Benge" <stb### [at] hotmail com> wrote in message
news:web.51a8f3885cd1e997d670fe1e0@news.povray.org...
> "Reuben Pearse" <reu### [at] pearse co uk> wrote:
>> Hi everyone,
>>
>> I finally got around to finishing my next set of Lego Star Wars
>> Minifigures:
>
> They look good, Reuben! Render settings are nice too, though some SSS may
> be
> needed ;)
>
> So, certain details like Yoda's head were modeled in LDraw? Or was the
> model
> already available?
>
>> rendered in POV-Ray. I use the Lego Color Reference guide here
>> http://guide.lugnet.com/color/ to setup the materials in POV-Ray.
>
> Handy guide, although I wish they provided additional color info, such as
> RGB or
> hex values. Would make things a bit easier.
>
> Are you planning to provide other complete Lego sets in the future? I
> snagged
> your cop car and helicopter (again), and was pleased to find out that they
> are
> actually composed of separate Lego pieces. For some reason I thought they
> would
> all be merged or something :P
>
> Sam
>
>
>
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